Paralives Hub
Paralives Steam library hero artwork — Melino town panorama

Everything Paralives,
in one cozy place.

A field guide to the hand-painted life sim — wiki, cheats, skills, workshop, build mode, and Sims comparisons. Sourced from paralives.wiki.gg and official press kit.

Sourced from paralives.wiki.gg 100+ cheats indexed
18 Skills
100+ Cheats
8 Vibes
28 Story Cards
Paralives has no grid — walls can curve freely Skills cap at level 20 (per wiki.gg) Build mode supports half-walls and split levels ParaFolk speak in pictograms, not Simlish Town of Melino has 4 distinct districts Story Cards trigger one-shot life events Pets are first-class citizens (not DLC) Paralives has no grid — walls can curve freely Skills cap at level 20 (per wiki.gg) Build mode supports half-walls and split levels ParaFolk speak in pictograms, not Simlish Town of Melino has 4 distinct districts Story Cards trigger one-shot life events Pets are first-class citizens (not DLC)
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  • PIGGYBANKmoney
    Grants 1000 Paradimes to the household.
  • MAKEITRAINmoney
    Grants 10000 Paradimes to the household.
  • JACKPOTmoney
    Grants 50000 Paradimes to the household.
  • LOTTERYmoney
    Grants a random amount between 1 and 100000 Paradimes.
  • PAYDAYmoney
    Grants money equal to the selected Para's salary.
  • PRINTMONEY <amount>money
    Grants a specified amount of money to the household.
  • SETMONEY <amount>money
    Sets the household money balance to a specified amount.
  • CLEARBILLSmoney
    Deletes all pending bills for the household.
  • ADVANCEDAYworld
    Advances time by 24 hours.
  • ADVANCEHOURworld
    Advances time by one hour.
  • SETHOUR <hour>world
    Changes the current time of day to a specified hour.
  • SKIPTO5MINUTESBEFOREWORKworld
    Advances time to 5 minutes before the selected Para's work begins.
  • EDITCHARACTERcas
    Opens Paramaker to freely edit household characters.
  • SHOWSTATUSEFFECTScas
    Lists all current status effects on the selected Para.
  • CLEARSTATUSEFFECTScas
    Removes all status effects from the selected Para.
  • CLEARSTATUSEFFECTSONALLCHARACTERScas
    Removes all status effects from all Parafolks.
  • CLEARWANTCOOLDOWNScas
    Allows Emotions to offer new Wants immediately.
  • COMPLETECURRENTWANTScas
    Completes all active Wants for the selected Para.
  • GAINSTORYCARDcas
    Awards a Story Card to the player.
  • LEARNALLSKINS <category>cas
    Teaches the selected Para all skins in a specified category.
  • ADDSELECTEDCHARACTERSTOHOUSEHOLDcas
    Adds the selected NPC Para to the current household.
  • CLEARALLONSELECTEDCHARACTERScas
    Resets selected character(s) by clearing needs, wants, interactions, bills, memories, and emotions.
  • CREATECHARACTER <model>cas
    Creates a new Para using a specified model GUID or display name.
  • KICKCURRENTHOUSEHOLDINTONEWHOUSEHOLDcas
    Moves selected Paras to a new household.
  • KICKSELECTEDCHARACTERSFROMHOUSEHOLDcas
    Removes selected Paras from the household entirely.
  • LEVELUPPERSONALITYcas
    Increases personality level for the selected Para by one.
  • LEVELUPSKILL <skill>cas
    Increases a specific skill level by one for the selected Para.
  • PRINTAGEcas
    Displays the age of the selected Para.
  • RESETPERSONALITYcas
    Resets personality level to 1 and removes upgrades and trait choices.
  • SETAGE <age>cas
    Sets the age of the selected Para.
  • SETSKILLLEVEL <skill> <level>cas
    Sets a specific skill to a target level for the selected Para.
  • SHOWCHARACTERRELATIONSHIPScas
    Prints all relationships and their labels for the selected Para.
  • CHANGENEED <need> <value>need
    Increases a specified need by a value for the selected Para.
  • DECAYNEED <need> <value>need
    Decreases a specified need by a value for the selected Para.
  • RELIEFALLNEEDSneed
    Restores all needs to maximum for the selected Para.
  • RELIEFALLNEEDSOFALLCHARACTERSneed
    Restores all needs to maximum for all Parafolks.
  • RELIEFNEED <need>need
    Restores a specific need to maximum for the selected Para.
  • SETNEED <need> <value>need
    Sets a specific need to a target value for the selected Para.
  • SHOWNEEDSneed
    Displays all needs and their values for the selected Para.
  • ADDVACATIONDAYcareer
    Awards a vacation day to the selected Para's occupation.
  • CLEARALLOCCUPATIONScareer
    Makes the selected Para quit all occupations.
  • ADDSTRIKETOOCCUPATIONScareer
    Adds a strike to all occupations of the selected Para.
  • CLEARSTRIKEScareer
    Removes all strikes from occupations of the selected Para.
  • ENDWORKDAYcareer
    Processes work completion: grants salary and occupation upgrade point if performance passed.
  • PRINTALLOCCUPATIONScareer
    Displays all occupations information.
  • PRINTALLPOSSIBLEEXTRASFOROCCUPATIONcareer
    Shows all available Occupation Perks for the selected Para's current occupation.
  • GETPREGNANTcas
    Makes the selected Para pregnant.
  • GIVEBIRTHcas
    Makes the selected Para give birth if pregnant.
  • MAKEBABIEScas
    Creates a baby from two selected Paras.
  • PREGNANTSTATUScas
    Displays pregnancy status information for the selected Para.
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Decisions

Compare to other life sims

Should you switch? Run the head-to-head matrix.

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Community gallery

Workshop trending

The community's top mods, builds, and Paras

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Architecture

Build Mode

Grid-free, curved walls, half-floors — Paralives' signature

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Changelog

Latest patches

Day 0 fixes and content drops

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Setting

Live in Melino

Four districts, one shared world

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Video

Watch & learn

Official tutorials & breakdowns

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People

Creators & coverage

Voices shaping the Paralives scene

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FAQ

Frequently asked

What Reddit, Steam and Discord keep asking — answered straight

Is there a Paralives demo, and what does early access mean?

No public demo at launch — the team went straight to early access. Early access means the game is playable but not feature-complete: features will be added over time with free updates. Expect ongoing patches across the year, plus seasonal content drops and the occasional delayed milestone. The roadmap outlines what's coming, what's upcoming, and what was quietly pushed back.

Will Paralives run on my laptop, MacBook or Steam Deck?

A modern gaming laptop with a discrete GPU clears the recommended bar comfortably. MacBook users on Apple Silicon can play — see our Mac guide for frame caps and the Rosetta status. On Steam Deck (including the OLED revision), steamdeck compatibility is unofficial-playable: cap to 40 fps, dial down shadows, and a dock makes the UI scaling more comfortable. No console version — no PS5 and no iOS port is planned.

Is Paralives a real Sims competitor or just another life sim?

It's the most credible Sims competitor shipping today. Among life simulators, the field this generation includes inZOI, Life by You (which imploded during early access), Vivaland, BitLife, and the unreleased Sims 5 (Project Rene). Paralives' angle: hand-painted art, no grid in build mode, and a smaller scope done well. Whether it's a true successor to The Sims depends on how AI, careers and seasons land in later updates.

How much does Paralives cost — and is it worth it right now?

Regional prices are set on the Steam store page; check there for your country before checkout. Many players tried it on launch day, others are watching from the sidelines until more content lands. Our perspective: it's worth it if you love build mode and don't mind missing features; wait if you want full career depth and aging polish. Plenty of comments on the subreddit say the same.

Are there DLCs, expansions or paid content?

No DLCs announced for the early-access phase. The studio's stated approach: post-release content arrives as free updates until 1.0. A post-release roadmap with paid expansions hasn't been ruled out, but nothing is being sold or paywalled beyond the base game today. Custom-content creators are not allowed to charge for content per current community guidelines.

Can my ParaFolk have babies, teens, and aging — like The Sims?

Yes. Pregnancy works, babies grow into kids and teens, and life stages progress to elders. Aging speed is adjustable. The "babytrap" mechanic from The Sims has no exact equivalent — ParaFolk relationships use vibes and consent flags. Creating a household in the ParaMaker covers genetics, hair, body shape, and shared facial features across generations.

Where do I get mods, custom content, and downloaded builds?

Steam Workshop is the official path — items downloaded there auto-update. Nexus Mods hosts a smaller catalogue of code mods. There is no separate launcher: everything runs through Steam. A community megathread on r/Paralives tracks the most downloaded picks each month, and you'll see Simsie, lilsimsie and other big-name creators dropping seeing-is-believing build showcases regularly.

Is there multiplayer, online play, or shared worlds?

No. Paralives is single-player offline — no online mode, no shared servers, no co-op servers, and no accounts beyond your Steam login. You can share builds via Workshop, but live sessions aren't a planned feature this year.

What's actually in the game — careers, seasons, pets, food?

Live in Melino across four districts including ocean-side and woodland areas, with a playground, grocery store, café and outdoor dinner spots. Cook real foods from breakfast to dinner — pasta, cheese plates, soup, an appetizer menu. Pets: cats and dogs are first-class, not DLC. A full seasons cycle and a wider career tree are on the upcoming roadmap. Some asked-for items (a medieval pack, a manga-style art mode, true farming) are community wishlist, not confirmed.

Will the devs release patches, hotfixes and content drops on time?

The devs have a track record of communicating openly — even when announcing delaying a milestone. Releases arrive in waves: a December patch, a prime spring drop, then ongoing fixes. The team is accessible on Discord and posts thoughts on Patreon. If something is delayed, expect a forthright explanation rather than radio silence.

Context

State of the game

What's in, what's coming, what players keep suggesting

What's confirmed in the build

Live in Melino across four districts including the lakeside tavern, a community pool, and a small downtown with shops. Your ParaFolk can craft clothes in the wardrobe, raise tulips and herbs in modest gardening plots, and host neighbours for a slow dinner. Build mode supports a ramp, half-walls, split-levels, and a continuous colour wheel. Custom keys and keybinding remapping are exposed in settings. Pets (cats, dogs) follow you around the lot with their own reflexes and routines.

What's still on the wishlist

A full seasons cycle, deeper careers (lab researcher, chef, software engineer), a suit-and-tie office career path, swallow-the-day workday loops, and richer school episodes for kids and teens are community suggestions, not promises. A devs sneak peek on Patreon usually previews one new feel per month — a new lot type, a new generation of furniture, or a magical story event. Less certain are a medieval pack, a manga-style art toggle, true open-world farming, and a music-instrument system. Anything labelled "upcoming" is on the roadmap; anything else is fan dream.

Numbers worth knowing

The team is small but independendly funded and self-positioned against bigger studios. They've been making the game for years and were one of the least-publicised projects until Sims fans finally caught on. The studio is based in Quebec, posts a preview roughly each month, and has stayed accessible on Discord throughout. Whether you came from BitLife, inZOI, the legacy Sims series, or you're seeing the genre for the first time, the on-ramp is gentle. Plenty of long-time players say it's the kind of game they wanted to repeat playthroughs of — and several creators like lilsimsie, Simsie, and Plumbella have thanked the team publicly for shipping something honest in an era of delayed AAA life sims.

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